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1. PI Hint ! - in Science and Industry [original thread]
Originally by: LordRechin I have to disagree, why? because with the same amount of time, like feeding the advanced industry, so isen't it better to feed it from your own, instead of just buing it, i have done the math, depending on prices,...
- by Kyra Felann - at 2011.04.18 18:18:00
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2. PI routing suggestion - in Science and Industry [original thread]
Originally by: Sassums So you are telling me, I could place a command center, and then create 2 launch pads on different sides of the planets, and not connect any of them together? Yes. -----WARNING SIGNATURE BELOW----- Bring back the...
- by Kyra Felann - at 2011.04.03 08:54:00
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3. Shortcuts for PI, trying to minimize the clicks. - in Science and Industry [original thread]
Edited by: Kyra Felann on 05/02/2011 20:46:47 It's vastly improved from how it was before, but there aren't any "shortcuts" besides double-clicking an installation to do the most intuitive thing with it (survey for ECUs, etc) and CTRL+clicking...
- by Kyra Felann - at 2011.02.05 20:45:00
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4. New player facing facing losses on every BPC I see - in Science and Industry [original thread]
Originally by: Kraal Jarik Please explain to everyone where my wallet has lost 500k because of the transaction above if I mine the minerals to build the ship. Thanks. I don't care about market theory, value of my TIME, and alleged opportu...
- by Kyra Felann - at 2011.02.04 20:13:00
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5. New player facing facing losses on every BPC I see - in Science and Industry [original thread]
Originally by: Ami Quintero Edited by: Ami Quintero on 03/02/2011 12:14:49 Originally by: Kyra Felann I'm talking about turning 10 million worth of minerals into 9 million worth of ship . That is a loss of value no matter how ...
- by Kyra Felann - at 2011.02.03 20:34:00
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6. New player facing facing losses on every BPC I see - in Science and Industry [original thread]
You don't seem to be reading my post near the top of this page. It's not about ISK/hour . That's not what I'm talking about at all. I'm talking about turning 10 million worth of minerals into 9 million worth of ship . That is a loss of value n...
- by Kyra Felann - at 2011.02.03 04:33:00
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7. New player facing facing losses on every BPC I see - in Science and Industry [original thread]
I'll explain this as simply as I can: Let's say you mine for an hour and you have some minerals. Let's say you could sell those on the market right now for 1 million. Now let's say you instead choose to manufacture something with those minerals. ...
- by Kyra Felann - at 2011.02.02 03:12:00
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8. A total letdown of new PI - in Science and Industry [original thread]
I think encouraging colonies to specialize instead of being able to make complete POS fuel production chains on just a few planets is a good thing. It boggles my mind how people find a way to complain about every single change, no matter how good...
- by Kyra Felann - at 2011.02.01 03:25:00
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9. Planet depletion going faster then pre PI change? - in Science and Industry [original thread]
Originally by: Verkala Ven The link back to my launch pad cost FOUR. THOUSAND. POWER. A launch pad costs 700 power. Unless you're low on CPU, why not just make another launch pad? -----WARNING SIGNATURE BELOW----- Originally by: ...
- by Kyra Felann - at 2011.02.01 03:11:00
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10. Planet depletion going faster then pre PI change? - in Science and Industry [original thread]
Originally by: Palpatine III Originally by: Borgholio I prefer to use the 2 week cycle on my extractors. It provides enough material to keep two basic factories running and with a 4 hour cycle, the planet frequently regenerates FAS...
- by Kyra Felann - at 2011.02.01 02:57:00
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11. New player facing facing losses on every BPC I see - in Science and Industry [original thread]
Honestly, you need Production Efficiency at 5 before you can seriously think about making a profit. I commend you for calculating your profit beforehand, though. Part of the reason prices are so low is because a lot of people don't understand bas...
- by Kyra Felann - at 2011.02.01 02:54:00
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12. PI: Its getting really tedious - in Science and Industry [original thread]
Edited by: Kyra Felann on 20/07/2010 03:54:06 Originally by: Helgur I have subscribed to 3 accounts which I have trained 8 alts for P.I. Originally by: Helgur It feels like I am wasting my time/life on something ridiculous. ...
- by Kyra Felann - at 2010.07.20 03:51:00
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13. PI P.a.I.n. - in Science and Industry [original thread]
Originally by: Makin' LuvLuvLuv You can't even manufacture a single control tower doing every part yourself! While I have plenty of problems with PI, this is not one of them. This is a good thing. -----SIGNATURE----- Originally by...
- by Kyra Felann - at 2010.07.07 03:59:00
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14. PI a bust - in Science and Industry [original thread]
Edited by: Kyra Felann on 05/07/2010 03:21:39 Originally by: Malachi256 All games, especially RPG type games, should try to maximize player DECISIONS and minimize player GRIND (those are activities that require zero thought, decision m...
- by Kyra Felann - at 2010.07.05 03:20:00
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15. PI a bust - in Science and Industry [original thread]
Originally by: Karenina Crul only a SIM-City geek could like this PI stuff. I don't know why people keep saying things like this, as it's nothing like SimCity. SimCity is fun. Comparing PI to SimCity is insulting SimCity. -----SIGNATUR...
- by Kyra Felann - at 2010.07.05 00:13:00
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16. What I mine ins't free? - in Science and Industry [original thread]
Originally by: Enthral The word "profit" literally means "to make gain". It doesn't mean to "make isk" or to "make money". Material goods have value. If you mine a pound of gold, with your own hands, you have material worth around $20,000....
- by Kyra Felann - at 2010.07.05 00:07:00
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17. What I mine ins't free? - in Science and Industry [original thread]
Edited by: Kyra Felann on 04/07/2010 10:08:27 Originally by: Benco97 Originally by: XY Zed opportunity cost AGGHHHHH! If anything makes me fly into a CONCORD inducing rage it's being lectured about "opportunity cost". It...
- by Kyra Felann - at 2010.07.04 10:05:00
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18. Some suggestions for improving Planetary Interaction - in Science and Industry [original thread]
In the science and industry window, a column for "idle extractors" and "idle processors", or just "idle facilities". That way, you could tell at a glance which planets need attention. The ability to add a depletion time directly to the in-game ca...
- by Kyra Felann - at 2010.06.27 08:27:00
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19. What should or can i merchant? - in Science and Industry [original thread]
lol wat -----SIGNATURE----- Originally by: CCP Ginger Ships have crews, most pod controlled frigates do not, above that they have crews of varying sizes. Hope that helps.
- by Kyra Felann - at 2010.06.21 23:59:00
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20. PI products: used for what? - in Science and Industry [original thread]
Originally by: Smooth Shoperator They're not rubbish, you're just not used to them. And only some games have any sort of 'aim assist'. Most things I play don't. They are objectively worse for FPS control than a mouse and keyboard in te...
- by Kyra Felann - at 2010.05.28 09:19:00
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